Core Animation for Mac OS X and the iPhone Creating Compelling Dynamic User Interfaces Pragmatic Programmers Describes how to use Core Animation to enhance Cocoa applications covering such topics as layer backed views layers in D media layers and layer scrolling and geometry

  • Title: Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)
  • Author: Bill Dudney
  • ISBN: 1934356107
  • Page: 377
  • Format:
  • Describes how to use Core Animation to enhance Cocoa applications, covering such topics as layer backed views, layers in 3D, media layers, and layer scrolling and geometry.

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      Posted by:Bill Dudney
      Published :2019-08-16T04:59:37+00:00

    About "Bill Dudney"

    1. Bill Dudney

      Bill Dudney Is a well-known author, some of his books are a fascination for readers like in the Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers) book, this is one of the most wanted Bill Dudney author readers around the world.

    105 thoughts on “Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces (Pragmatic Programmers)”

    1. The book gives you general idea about animation (i.e. Core Animation) and other related frameworks. However, it is mainly aimed at on MacOS. I believe the book is written even before the first iPhone was released and a (and only one) section about animation on iPhone is added later.I wasted hours reading the book just to learn that the techniques I aimed to use (e.g. CI Image filters) are not available on the iPhone and iPad.Some animation techniques such as keyframe animation is well described [...]


    2. Das Buch ist gut für den Einstieg. Wer vorher nie etwas mit CoreGraphics oder CoreImage bekommt hier auch einen Vorgeschmack. Exklusiv für iPhone sind ca. 9 Seiten geschrieben. Diese haben auch nicht viel mit Core Animation zu tun. Es wird nur erwähnt dass UIView eigentlich auch so etwas wie ein CALayer ist. Wenn man das Buch durchgelesen hat sollte man auf jeden Fall noch die online Dokus von Apple durchlesen. Ansonsten kann man nicht direkt "losprogrammieren". Ich gebe nur 3 Sterne weil das [...]


    3. I bought this book based on the rave recommendations I read here. And with the limited selection of books on the topic, this one seemed like the best one available at the time (June 2009).I have to report that I was disappointed with this book. The author's style is a tad repetitive. Often the text would promise explanations of something "in detail", but the detail never came.Generally the book scratches the surface of many elements of Core Animation, giving the reader a reasonable starting poin [...]


    4. While the writing itself is adequate, other aspects of the book (e.g. editing and printing) are so poor that they make the book a great deal less useful than it might have been- specifically:The book hasn't been updated since its first printing in October 2008. If you want to see examples for how to take advantage of OpenCL or GCD, you're out of luck.The examples don't elucidate anything that isn't already covered by Apple or in questions on Stack Overflow.The examples don't build on each other. [...]


    5. I got this book following reading some mostly positive reviews and because needing to grasp the technology while jumping with time constraints I wanted to find an effective way to get the most out of Core Animation (CA) in reasonable time through an easy tutorial. Boy was I disappointed by this book.It seems that the adage: "color tastes are different for everyone" is even more true judging by my deceptive experience compared to 5 star reviews that some people have posted here.First to clarify t [...]


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